Allison Terry

Game Designer | Narrative Designer | Mission/Quest Designer | Artist


ABOUT ME:

Hi! my name is Allison Terry! I am a game developer and narrative designer based in NYC and the DC area. I specialize in prototyping systems, building narrative, and creating clear, impactful visuals that connect story and gameplay. I love creating story rich worlds for players to explore and characters for them to fall in love with!

Starfield

Rainbow Capitalism

MetaSoma

Mend

An open Multi-World action adventure roleplaying game.

Quality Assurance Tester – Bethesda Softworks
Starfield | June 2022 – August 2023

★ Conducted systematic playtesting and test case execution using JIRA and Confluence to identify gameplay, narrative, and system issues.★ Focused on hardware compatibility testing, assembling and testing across a range of PC configurations to ensure performance and accessibility across supported systems.★ Led narrative quest testing, pushing the boundaries of level and system design to uncover edge cases, ensuring narrative and gameplay cohesion within quest lines.★ Performed dialogue and script testing, checking for typographical and grammatical accuracy while ensuring global compliance with Microsoft standards.★ Collaborated with QA and development teams, providing clear reports and feedback to enhance the player experience and stability of the final product.

A COLLAGE POINT AND CLICK NARRATIVE GAME
MAIN ROLE: LEAD DESIGNER AND PROGRAMMER

Tara didn't think she'd be at a music festival with her ex...But then again she didn't think she would have to fight for her life against a monstrous eel king and the suffocating cacophony that is Rainbow capitalism...

Screenshots

Roles

  • Programmer

  • Narrative Designer

  • Level Designer

Tools

  • Unity

  • Yarnspinner

  • Magazine Collage

Mend is a mystery visual novel about an outsider in a post-apocalyptic town trying to fit in.Featured at the Game Devs of Color Expo 2024

Find your way and
find your place

A visual novel where you play a lonely soul seeking companionship and belonging in a post-apocalyptic world overtaken by nature. Perhaps you can find it in the mysterious stranger who is quarantined away in the vine-ridden house next to yours… if only you could cure them of their unknown illness.

Roles

  • Designer: worked in engine (Unity) to put all assets together and build levels.

  • Narrative Designer: worked in engine (unity) with the narrative lead to ensure narrative beats were being met in engine.

  • Programmer

MetaSoma
Main Role: Lead Designer
Imeris wants to- no needs to escape this place. This place of suffocating heresy.Imeris is hungry... so hungry...Do what you must to escape, evolve, and survive.

MetaSoma is a 2D side scrolling, narrative heavy game about a caterpillar jester attempting to sate their hunger and regain their memories after a failed metamorphosis. Travel through an abandoned hive and face your past and present foes in your search for sustenance, familiarity, and a skin you feel comfortable in.

Roles

  • Lead Designer

  • Quest Designer

  • Narrative Designer

  • Lead Producer

  • Programmer (unity)

Drowning the Demons
is a 2D narrative platformer where you help a man named Charlie through the 5 stages of grief.
This was made in Godot in a week for the Pirate Software Jam 15.Roles:

  • Narrative Designer

  • Technical Designer

  • Programming

WRITING

I have a strong emphasis in writing and Narrative design. I love to write funny and adventurous stories for the young adult crowd.Here are some samples! Please contact via email for more samples or the full text.

01
The Great Flood

Conejo comes back to their hometown wanting to do right by their freshly missing parents, but the flood, and the forest, has other plans for them.Magical Animated pilot screenplay about an anthropomorphic bunny and a magical forest they try to deny.

04
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The Time Waster Quiz
-

Twine developed story about the fear of wasting time.

02
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Once A Thief
-

A one scene screenplay about a girl trying to steal information from a friend.










03
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Labyrinth
-

Twine developed story about a person lost in a maze as well as being lost in their soul.











ABOUT ME

I am a game designer with a strong emphasis on narrative, gameplay, and systems design. I am a passionate problem solver who loves to challenge myself to learn new things. This passion has led me to systems and narrative design. I love working on features of a game that drive the narrative forward, thinking about what a player can do and how it will affect the world around them. I have an eye for details and look for the little things that really make a game memorable. I want to create games that connect us to each other.I have a huge passion for games that tell a story for those of us who are different. Representation matters in all forms and I would love to see more of it and accessibility in games. I believe that games offer a deeper connection than a book or movie can provide. Because of that, the stories we tell in games should represent us as well.

YOUTUBE

I am a part time Youtuber!
I make Creative Writing and Video Essays about different media across the nerdy spectrum!

ZINES

One Piece Fashion Fan Zine - Graphic Design ModOne Piece Seasons Fan Zine - Social Media ModMy Hero Academia Retro Zine - Social Media Mod