

Game Designer
Allison Terry
Narrative, Level, Gameplay, Systems, Combat
ABOUT ME:
Hello my name is Allison Terry! I am a game designer based in NYC and the DC area. My main area of expertise is in narrative design and technical design in engines like Unity and Godot. I love creating story rich worlds for players to explore and characters for them to fall in love with!
Come Find Me!
Come Find Me!
Starfield is an open world action roleplaying game.I specifically worked on testing and catching bugs for writing, quest design, and computer stress testing.
â—™ Ran through specific test cases as well as general playtesting for the game through JIRA and CONFLUENCE.â—™ Strong focus on hardware testing and quest testing.â—™ Hardware testing consisted of putting together different computer specifications and testing the game to make sure the game ran efficiently on all supported hardware specs.â—™ Quest testing consisted of playing through a specific quest line and trying to push the edges of the level and system design.â—™ Dialogue testing consisted of going through the game script and making sure there were no typos, or grammar mistakes, and that it was globally compliant with Microsoft standards.
RAINBOW CAPITALISM A COLLAGE POINT AND CLICK NARRATIVE
Tara didn't think she'd be at a music festival with her ex...But then again she didn't think she would have to fight for her life against a monstrous eel king and the suffocating cacophony that is Rainbow capitalism...
Mend is a mystery visual novel about an outsider in a post-apocalyptic town trying to fit in.Featured at the Game Devs of Color Expo 2024

Find your way and
find your place
A visual novel where you play a lonely soul seeking companionship and belonging in a post-apocalyptic world overtaken by nature. Perhaps you can find it in the mysterious stranger who is quarantined away in the vine-ridden house next to yours… if only you could cure them of their unknown illness.
MetaSomaImeris wants to- no needs to escape this place. This place of suffocating heresy.Imeris is hungry... so hungry...Do what you must to escape, evolve, and survive.

MetaSoma is a 2D side scrolling, narrative heavy game about a caterpillar jester attempting to sate their hunger and regain their memories after a failed metamorphosis. Travel through an abandoned hive and face your past and present foes in your search for sustenance, familiarity, and a skin you feel comfortable in.
Roles
Programmer (unity)
Technical Designer
Narrative Designer (Yarnspinner)
WRITING
I have a strong emphasis in writing and Narrative design. I love to write funny and adventurous stories for the young adult crowd.Here are some samples! Please contact via email for more samples or the full text.

01
The Great Flood
Conejo comes back to their hometown wanting to do right by their freshly missing parents, but the flood, and the forest, has other plans for them.Magical Animated pilot screenplay about an anthropomorphic bunny and a magical forest they try to deny.

02
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Once A Thief
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A one scene screenplay about a girl trying to steal information from a friend.

03
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Labyrinth
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Twine developed story about a person lost in a maze as well as being lost in their soul.

04
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The Time Waster Quiz
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Twine developed story about the fear of wasting time.
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ABOUT ME
I am a game designer with a strong emphasis on narrative, gameplay, and systems design. I am a passionate problem solver who loves to challenge myself to learn new things. This passion has led me to systems and narrative design. I love working on features of a game that drive the narrative forward, thinking about what a player can do and how it will affect the world around them. I have an eye for details and look for the little things that really make a game memorable. I want to create games that connect us to each other.I have a huge passion for games that tell a story for those of us who are different. Representation matters in all forms and I would love to see more of it and accessibility in games. I believe that games offer a deeper connection than a book or movie can provide. Because of that, the stories we tell in games should represent us as well.
Come Find Me!

ZINES
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